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DH Lore:The Expansion Pack was originally going to also contain a scantily clad female called Aeon
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...Death of a Hero...
...November 14 2005...
Death of a Hero is now set to relaunch and recruit. Taking full advantage of Quake IV technology, this is going to be one to remember - check it out now!

...A New Look...
...October 7 2005...
We're very proud to announce our new look website, with a few new features and easier view news. It's also easier for us to update it, so expect more regular features. The site now features a number of means to affiliate with us and contact the webteam.

...CoW Overhaul...
...July 15 2005...
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...Site Down-time...
...June 23 2005...
As a great many people have realised (and thanks for all your concerned messages), the David Hunter series website has been unavailable for a short while, due to a few issues with our hosting. I'd like to personally apologise for any issues this may have caused. In addition, many of our files will not be available for a short while, as we bring the site back up to date.

...DH Secrets Told!...
...June 23 2005...
Revealed by the absolute masters of David Hunter themselves, here's a short selection of tips and bits and pieces to improve your game, allowing you to righteously smite your opposition better than ever before!


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...Forces of Humanity...
...The attackers for the first time...

Billie J Blastkowitcz (Special Character)
Blastkowitcz has travelled through a great many times and places, and always finds himself in the middle of conflicts, however great or small. Later to become a veteran of the first and second great Clone wars, Blastkowitcz becomes a highly important character in the final great Clone war. Blastkowitcz has never been seriously injured in combat, and is the single jammiest person ever found to be in existence, the result of which makes him almost impervious to enemy fire. Should Blastkowitcz find himself in a position where he would normally be killed, he disappears in a cloud of smoke instead.

Acting Primero Lucius Stern - 1st Grand Company UNDH (Special Character)
Stern is the greatest of the 1st Company’s current leaders, both a ferocious warrior without compare and leader who counsels with both courage and wisdom. Stern is the current acting Company Commander Primero, and is currently leading the entire war effort on Homeworld personally. His presence inspires fear in the hearts of his foes and courage in the hearts of his allies.

UNDH Commander
This is a lower ranking generic UNDH Commander unit. UNDH Commanders are very resilient, and are capable of dealing an awesome amount of damage to the enemy. They are frightening opponents, and are inspiring to those they lead. Their greatest strength is that they are almost indistinguishable from regular UNDH troopers, providing a very nasty surprise to any foes they engage in close combat.

Troopers
The Trooper is the basic grunt of the Human army. Lightly armoured and armed, the Trooper is best used in large packs, where they can bring their collective firepower to bear. They are very vulnerable to the enemy, and can often require combination with other formations to boost their effectiveness.

Marksmen
Marksmen are identical to Troopers, save that they are equipped with a long range, low rate of fire rifle, ideal for picking off enemy soldiers at extreme range. They are more expensive and specialised, thus rarer. They are well combined with other infantry formations, boosting the overall range of the unit, softening up groups of foes before they enter effective range.

Flamethrowers
Flamethrowers have better survivability than Troopers, but lack the ranged weaponry. They have no melee ability; instead they prefer to lay down solid torrents of fire into massed enemy units. For this very reason, it is better not to combine other infantry blocks with Flamethrowers, as unwary allies can also find themselves caught in the indiscriminate firing line. They can explode violently when killed with certain weapons.

Psychics
Human Psychics make for destructive weapons in combat. They wear no armour and are extremely vulnerable to enemy fire or melee attacks. They carry no weapons save for their staff and awesome psychic abilities – however these very abilities are extremely destructive and can unleash hell on unsuspecting foes, demoralising them, or blasting enemy characters into oblivion.

Stealth Adept
The Stealth Adept is ideal for sneaking into important enemy formations and tearing them apart. Despite being armed only with a .32 Machine Pistol and a Katana, the Stealth Adept can tear apart enemies at short range, or use his excellent technical skills to cause immeasurable disruption to enemy battle plans by sabotaging important supply lines, power generators or communications arrays.

Veterans
Veterans have seen and survived a greater quantity of battles than other soldiers. They are more indoctrinated to the terrors of war, offer greater survivability and more reliability in the field.

UNDH Storm Troopers
Armed with brutal UNDH issue Assault Carbines and Power Armour, Storm Troopers are brutally effective infantry with a high resilience. They provide excellent ranged firepower and better melee ability than basic grunts.

UNDH Guardians
Guardians are identical to Storm Troopers, but prefer to have to be deployed into a stationary position when firing; however they can bring their awesome Sonic Blasters to bear at long range, dealing lethal damage to enemy infantry columns or armour en mass.

UNDH Commandos
Equipped with special Jet Packs, Plasma Cannons and a Katana, the UNDH Commando is an extremely adept soldier with awesome ballistic and melee ability. They are extremely resilient and are completely fearless, providing an awesome strike weapon when used correctly. They are extremely mobile but their rarity tends to force them into service only as a specialist troop.

UNDH Bikers
UNDH Novices are commonly formed into initiate packs, and given a fast moving dirt bike to allow them to get into trouble far faster than a regular soldier. Travelling at great speed, Bikers can run down enemy troops, using their agility as a defence against enemy fire. Their mobility makes them an ideal specialist assault troop, and also a superb rapid interception unit.

Vultures
Swooping down on synthetic wings constructed of a great many paper-thin blades, Vultures are superb melee troopers, showering their foe in a cloud of sharp metal disks before descending onto their hapless foes and eviscerating them with their steel blades. Vultures are extremely vulnerable to enemy fire, but present an awesome threat to the enemy should they manage to engage a foe in hand to hand combat.

Mortar Teams
Mortar Teams when deployed lay down a barrage of light explosive fire on enemy positions, they lack anti-armour ability, but more than make up for this with the havoc that they reap on massed infantry units.

Chaingun Teams
Chaingun Teams when deployed can lay down an impenetrable wall of lead over a short distance, dealing immeasurable damage to enemy infantry that come too close.

Blaster Teams
Blaster Teams are equipped with a specialised missile firing cannon, the result being an incredible anti-tank and anti-air weapon with awesome projectile speed. Given the necessity, Blasters are also able to make a mess of individual infantrymen too.

UNDH Pistolier
UNDH Soldiers equipped with Big Bertha Handcannnons are more than a match for massed infantry columns, with single pistol slugs leaving piles of dead in their wake. Pistoliers are equipped with the usual UNDH resilience and abilities.

Taurus Engine
The Taurus Engine is the smallest war machine deployed by the Human forces, standing in at around twelve feet tall. A very nimble and agile machine, the Taurus Engine is used to charge headlong into enemy formations, tearing infantrymen and vehicles alike to pieces with any of its four long arms, each tipped with a ferocious array of disturbingly unsubtle bladed fingers.

(Mauling) Rapier
The Mauling Rapier is a variant of the basic tall, long legged bipedal ‘rapier’ walker chassis, in this instance armed with a vicious anti-infantry cannon. It is fast and lightly armoured, capable of laying down incredible torrents of fire into enemy ranks. Its presence is feared, and rightly so, for it takes a great deal of fire to take the Rapier down, which can be easily outrun by the war machine.

(Rampaging) Rapier
The Rampaging Rapier is the alternate variation of the ‘rapier’ chassis, turning over the chaingun for multiple missile weapons, and smaller flame projecting canisters to deter short ranged infantry attacks. The Rampaging Rapier presents anti-war machine firepower en mass, and can take down airborne targets with greater ease than other units.

Dross Stinger
The Dross Stinger is an enormous arachnid structure, featuring six limbs for movement, allowing it to traverse terrain with great ease. It’s not particularly fast; however its appearance is terrifying to those that behold it, even unsettling troops friendly to the unit. The forward two limbs feature simple cutting blades that can be used to great effect against infantry, despite its lack of speed and the lack of speed in its attacks. The Stinger however takes its name from the tail, armed with a pair of brutal Plasma Cannons, scything through armour, flesh and bone with equal ease.

Centaurus
The Centaurus is the largest vehicle available to the human forces. Standing in excess of sixty feet tall, it’s a sight to behold indeed. An incredible quadrapedal behemoth, the Centaurus features a large howdah from which a great many troops can fight, and the head itself contains an impressive array of cannons, which can fire a devastating volley every few seconds. Despite its size, the Centaurus can move with frightening speed, mostly due to the construction of the four extremely manoeuvrable limbs.

Hummingbirds
Flying into battle carried by its rapidly flapping wings, the Hummingbird is an excellent support weapon. The Hummingbird utilises vicious anti-armour rockets, rendering it capable of dealing damage to large war machines and installations with ease. Hummingbirds are also armed with a symbolic crushing beak and claws, used for picking off enemy infantry and attacking particularly threatening light war machines.

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