Latest News:
...Death of a Hero... ...November 14 2005... | Death of a Hero is now set to relaunch and recruit. Taking full advantage of Quake IV technology, this is going to be one to remember - check it out now!
| ...A New Look... ...October 7 2005... | We're very proud to announce our new look website, with a few new features and easier view news. It's also easier for us to update it, so expect more regular features. The site now features a number of means to affiliate with us and contact the webteam.
| ...CoW Overhaul... ...July 15 2005... | The Crucible of War website has been given an extensive overhaul to bring it more up to date. Check it out now!
| ...Site Down-time... ...June 23 2005... | As a great many people have realised (and thanks for all your concerned messages), the David Hunter series website has been unavailable for a short while, due to a few issues with our hosting. I'd like to personally apologise for any issues this may have caused. In addition, many of our files will not be available for a short while, as we bring the site back up to date.
| ...DH Secrets Told!... ...June 23 2005... | Revealed by the absolute masters of David Hunter themselves, here's a short selection of tips and bits
and pieces to improve your game, allowing you to righteously smite your opposition better than ever before!
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...Next Generation RTS without a Next Generation
Engine...
...Supreme Attention to Detail...
Formations
The majority of all units in The Crucible
of War are assembled into squads that act as a single unit on the
battlefield. These individual units will follow orders given by the
general as a single entity, whether this be a simple move or attack
command, or something more complicated entirely. Many human squads can
be combined with other units to gain additional advantages, such as
specialist feats and additional experience. The clone force relies upon
it's ability to turn small mobs into gigantic swarms with their ability
to continuously combine units, turning them into gigantic flesh and
armour battle machines.
RPG Style
Leveling-Up System
Every Human unit has the ability to gain battlefield experience
during the game, increasing their prowess in combat and allowing them
additional special skills as they progress. Starting at level 1, a Human
unit is already highly trained, but their lack of numbers makes them an
easy target to the mass swarms of clones. However, by the time they
reach level 100, they'll be a well oiled combat mechanism, capable of
taking on many times their number of foes. Clones don't gain these
benefits as they are essentially autonoma, unable to learn. They instead
gain similar bonuses for the size of their combined squad.
Taking Cover
All infantry units are able to take cover in certain types of
terrain, and depending on the type of terrain presented, from simple
sandbags or trenches to mighty fortress walls, the level of protection
they receive is varied. Additionally, human units are able to go prone
on command, increasing their combat ability and survivability, but
preventing them from moving at any great speed.
Fortification
Options
There are a great many ways to build
fortified positions in Crucible of War, as every map contains a huge
variety of capture able nodes. Upon each of these nodes a certain type
of fortification (or a selection of fortification types) can be built,
from pillboxes and AA guns to minefields and barbed wire. Each of these
different fortifications has the potential to dominate small areas of
the map, and prevent the enemy from moving easily through certain
desired areas...
Specialist
Terrain
The unique specialist terrain system is
something that will have a profound effect on the way the game is
played. From long grass to marshes and rocky outcrops, the majority of
the game environment is proliferated with a variety of different terrain
features that will affect your armies, slowing them down, preventing
them from moving through areas entirely and sometimes giving them a
small amount of protection too.
Troop Morale
Troop morale has always been important in
war, and as such it is equally represented with a dynamic fear based
system. Troops have the ability to feel fear and display it in a number
of ways, from cowering in fear, to fleeing in abject terror.
Interfaceless
Well, almost. The Crucible of War interface has been cut down to
the absolute minimum to avoid screen cluttering, and to capture as much
of the action as possible!
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