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DH Lore:Reactive Principle concepts originally featured nearly 1000 different types of ship
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...Death of a Hero...
...November 14 2005...
Death of a Hero is now set to relaunch and recruit. Taking full advantage of Quake IV technology, this is going to be one to remember - check it out now!

...A New Look...
...October 7 2005...
We're very proud to announce our new look website, with a few new features and easier view news. It's also easier for us to update it, so expect more regular features. The site now features a number of means to affiliate with us and contact the webteam.

...CoW Overhaul...
...July 15 2005...
The Crucible of War website has been given an extensive overhaul to bring it more up to date. Check it out now!

...Site Down-time...
...June 23 2005...
As a great many people have realised (and thanks for all your concerned messages), the David Hunter series website has been unavailable for a short while, due to a few issues with our hosting. I'd like to personally apologise for any issues this may have caused. In addition, many of our files will not be available for a short while, as we bring the site back up to date.

...DH Secrets Told!...
...June 23 2005...
Revealed by the absolute masters of David Hunter themselves, here's a short selection of tips and bits and pieces to improve your game, allowing you to righteously smite your opposition better than ever before!


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..The Impenetrable Horde...
...Swarm tactics for the infantry rush general!...

The Brain (Special Character)
The Brain is a mutation of the basic genus, an incredible being of enormous psychic potential. It was the Brain who originally sent the Clones against the forces of mankind, and it is the Brain who still commands them now, each and every one instantly receiving his command through his awesome psychic messaging. Somehow, the Brain has sustained his own life a great many thousands of years, although the aeons have taken their toll, with the vast majority of body parts being replaced by mechanical substitutions, amalgamations of metal and bone.

Battle Standard Bearer
Bearers of great banners or standards often lead the Clone hordes to battle, aiding in the control of the baying horde and causing them to fight with greater furore than normal. However, due to the weight of the banner itself, the Standard Bearer is completely unarmed, unable to defend itself from enemy fire or melee attacks.

Lights
Lights are armed solely with melee weaponry and a pistol. They are the cheapest infantry to produce and are fast on their feet. They operate best in enormous groups supported by mobile firing troops.

Grunts
Grunts are the basic Clone Soldier, armed with a violent sub-machine gun, allowing them to fire on the move, but nothing more. They operate in extremely large groups and can be quickly and cheaply produced en mass, able to give excellent support to large units of Lights, especially when combined in formation.

Grenadiers
Grenadiers are similar to Lights; however they exchange their pistol for a brutal lobbed explosive charge, used to blow small holes in enemy formations. They are also equally explosive on their own lines, so it can often be best to deploy Grenadiers only when they’re not facing enemies with flaming or explosive weapons.

Brutes
Brutes are mutations of the David Strain, caused by an unknown biological effect solely on Home world. Brutes are abnormally large, muscular biological constructs that are sent into combat unarmed. They can cause terrific damage when allowed into close combat, but are otherwise unarmed and unarmoured.

Heavies
Heavies are armoured Clones, equipped with rudimentary heavy armour. Their additional resistance to firepower makes them a match for the more basic soldiers of the Human force, especially considering they can be easily produced en mass. Combining them into other units can greatly increase the morale of the unit, and also add increased resilience to enemy fire.

Marauders
Marauders are regular Clone troops, armed with devastating long rifles. In such large numbers as they are usually wielded, and combined with other infantry units, Marauders can deploy their rifles with devastating effects at a long enough range for them to pick apart Human defence lines.

Rocketeer Light
Lights equipped with death-defying rocket packs can travel at awesome speed towards enemy lines, where they can deploy their pistols and combat knives with greater efficiency due to the greater number of surviving attackers. Lights with rocket packs are still as vulnerable as normal lights mind, and with the added possibility of having them explode violently can outweigh the advantages presented by their speed. They can also be ordered to self destruct on command, dealing tremendous damage to enemy lines.

Rocketeer Grunt
Rocketeer Grunts are the same as normal Grunts, save that they are also equipped with a death-defying crude jump pack, allowing them to travel at extremely high speed, akin to a Rocketeer Light. These Grunts can launch a veritable torrent of firepower when in range with their machine guns. Rocketeer Grunts are subject to the same explosive properties as Lights, allowing them to explode violently on command.

Serpent Riders
Serpent Riders are heavily armoured soldiers, equipped with a long ranged powerful Rifle, as well as devastating Lances and Broadswords. Their steeds can carry them rapidly over rough terrain towards the enemy and take a lot of damage. Note that the explosive tipped lances are only effective on the initial charge, and are dropped during a melee. Fresh lances are drawn before a fresh charge is made.

Plasma Trooper
Clones armed with Plasma Cannons make for brutal short range storm troopers. They are very low in cost and can be easily produced en mass for a devastating addition to the swarm. Plasma Troopers are fairly rare, but combined with other infantry units can be invaluable, as their weapons will chew through the heaviest armoured foes with ease.

Pistoliers
Pistoliers are Clones armed with brutal three foot pistols, which project enormous lead slugs at high velocity, tearing through entire ranks of foes with single shots. Pistoliers are very vulnerable alone, and are best combined into units, where they can bring their awesome firepower to bear.

Power Armour
Clones in Power Armour provide faster moving more mobile firepower, unlike the UNDH troopers, who prefer to remain stationary when deploying their weapons. Armed with brutal short ranged shotguns, Power Armoured troops pour forwards absorbing firepower that would otherwise decimate regular Clones, allowing many troops to enter combat intact. However, Power Armour is rare, and generally fielded in very small units.

Bone Chariot
The Bone Chariot is a whirling plethora of spikes and blades, designed specifically to hurtle headlong into enemy formations, mowing down infantry with ease, allowing troops following in its wake to eliminate entire defence lines quickly and efficiently. The Bone Chariot is extremely resilient to fire, making it an invaluable tool when on the offensive.

Savage Beast
Savage Beasts are monstrous tracked vehicles, designed to terrify the foe as much as they are to destroy it. Savage Beasts are slow, but their heavy armour and awesome firepower more than makes up for this drawback. Savage Beasts can deploy a great deal of firepower from its multiple missile launchers and heavy machine guns, but it can also tear apart enemy war machines and structures with its two blade fashioned attacking arms.

Flayer Casket
Flayer Caskets are remarkably cheap and fast aerial vehicles, although they are extremely vulnerable to fire. Flayer Caskets have only one form of attack – to explode over the target in a shower of metal and crystal shards, rending flesh from the bone of any target that falls to its indiscriminate attack.

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