...Brace for Impact!...
...The Human Fleet List...
The Human faction consists mostly of run of
the mill vessels, each with perhaps a speciality that separates it from
the other vessels that are constructible.
The Strengths of the Human Fleet are in its
martial prowess. The entire fleet can be augmented with fleet orders
from the UNDH powers later in the game, as well as every ship being able
to augment its own abilities with a set of individual powers.
In combat, Human vessels are fairly tough
and are able to deliver devastating firepower at short range. Their
impressive fire arcs allow them to assault enemies in multiple angles.
They are however slow to react to changing battle conditions, relying
instead on the capabilities of the commander to save them.
Human vessels are not as manoeuvrable as
Clone vessels, nor are they anywhere near as fast during combat.
However, their straight line speed allows them to rapidly traverse large
space where need be.
The Human ability to upgrade many vessels
with special Fighters and Bombers is a great strength, as these smaller
ships can provide fair firepower at a slightly larger range than the
range of the parent�s weapons normally allow.
Human vessels, unlike Clone vessels are
able to both move and fire simultaeneously, something that can be an
advantage in fire fights, where the Clones would need to halt their
firing to redeploy strategically, Human vessels can redeploy or advance
into firing enemy vessels at a whim. In installation sieges this gives
them an awesome advantage as they can remain mobile advancing through
enemy territory whilst dealing with the defenders.
Humans have some fairly useful high
technologies at their disposal too. Cloaking Devices and Rift Transit
systems can be used to great effect to strike at the heart of the enemy
fleet without being detected. They can also be used to deliver a large
quantity of firepower then withdraw without fear of devastating
retaliatory strikes.
The Human Fleet however has a great
weakness. It lacks huge variation between units; potentially making
units vulnerable to well planned enemy assaults. They also rely heavily
on the existence of the Naval Command facility, without which, the fleet
is unable to operate. Should the Naval Command be destroyed at any time,
the Human Fleet is automatically defeated.
Human Stations also depend on the use of
Fusion Reactors to a heavy extent. Without the existence of Fusion
Reactors, Human Forces are unable to keep factories producing machines
of war, and there is nothing to power the defensive weaponry of the
fleet.
Stations �
Equivalent of Buildings
Naval
Command Centre
Requires: Builder
This is
the starting structure for the Humanity faction. Special generals�
powers are utilised here and this is the only building that can produce
Builders. The Naval Command Centre is tough but poorly equipped with
only a laser turret for defence. Human unit affiliation is designated
here, and only generic units may be built until AFE, EMC or Chinese
affiliation is selected. A player without a Naval Command Centre loses
the game.
Fusion
Reactor
Requires: Naval Command, Builder
Fusion
Reactors supply power to groups of nearby facilities and space stations.
Fusion Reactors spawn Harvesters which fly out to mineral fields and
collect supplies, which are then refined producing base power. The
leftover materials are collected together and are used in the
construction of more space stations and space borne vessels.
Laser
Defence
Requires: Builder, Fusion Reactor
Laser
Defences are the basic defence of humanity. Small platforms mounting
high efficiency laser weapons systems are reliable and capable of
dealing extensive damage to the enemy. They are invaluable to the human
defence forces. Laser Defences require significant power resources to
remain functional.
Torpedo
Defence
Requires: Builder, Fusion Reactor
Less
common and more expensive than Laser Defences, Torpedo Defences utilise
standard homing torpedoes to deal damage to the enemy. They require very
little external power but their reliability is compromised by the speed
of the projectiles and their fairly limited damage ratio.
Corvette
Production Facility
Requires: Builder, Naval Command, Fusion Reactor
These
small factories provide the smaller corvette class vessels to the front
lines. They utilise a little power and mineral wealth to function, but
are invaluable nonetheless.
Repair
Station
Requires: Builder, Corvette Production Facility
Repair
stations are vulnerable and unarmed. However they are able to restore
Corvettes, Cruisers and Battleships to full health fairly quickly with
little cost. They do however consume a lot of power.
Cruiser
Production Facility
Requires: Builder, Naval Command, Fusion Reactor, Corvette Production
Facility
Similar
to Corvette Production Facilities, Cruiser Production Facilities produce
the real workhorses of the fleet, from small sleek cruisers to enormous
heavy ordnance bearing vessels. Cruiser Production Facilities are
designed to last and require a lot of power to keep their heavy
defensive lasers functional.
Battleship Production Facility
Requires: Builder, Naval Command, Fusion Reactor, Cruiser Production
Facility
Similar
to Cruiser Production Facilities, Battleship Production Facilities
produce enormous ships designed to function at the core of any large
fleet. This enormous structure requires a large amount of power to stay
functional, and to keep the defensive lasers functional.
Science Labs
Requires: Builder, Naval Command, Fusion Reactor, Cruiser Production
Facility
Science
Labs provide invaluable research into the fields of weapons technology
as well as shield technology and engine capacity. Much technological
advancement is available at a price in the Science Labs.
UNDH
Naval Facility
Requires: Builder, Naval Command, Science Labs
The UNDH
Naval Facility allows for the construction and command of UNDH cruisers.
Both UNDH Corvettes and Cruisers are available for purchase here.
UNDH
Defence Platform
Requires: Builder, UNDH Naval Facility
UNDH
Defence Platforms carry long range plasma weapons systems that remain
functional even in low power conditions. They are extremely reliable,
however expensive to maintain.
Communications Uplink
Requires: Builder, Science
Labs
The Communications Uplink
can be used to send messages an extremely long distance very quickly. It
can be sued to call in a special long range bombardment called an
explosive sweep, dealing lethal damage to enemy forces at critical
moments. It can also be used to call in the use of the Matheson Gun
platform to provide incredibly long ranged high power, high accuracy
bombardments for short periods of time.
Corvettes �
Equivalent of Infantry
Builder
Requires: Naval Command
A new
station is always sent a Builder to start a fresh base. Builders are
essentially unarmed but are able to clear demolition charges, minefields
and construct large immobile facilities and defences.
Harvester
Requires: Fusion Reactor, Corvette Production Facility
Harvesters gather the necessary materials for production and sustainment
of the fleet. Weak and unarmed the Harvesters are vulnerable to enemy
assault. A single Harvester is given away free with every Fusion
Reactor, and more can be produced at the Corvette Production Facility.
Stickleback Light Corvette
Requires: Corvette Production Facility
Sticklebacks are available to the AFE, EMC and China and are the most
standard vessel in this galaxy. They are fast and manoeuvrable but pack
only light laser and plasma weaponry.
Pike
Light Corvette
Requires: Corvette Production Facility, Cloak Technology
Pikes
are available to the general after Cloaking Technology has been
developed at the Science Lab. They are also very vulnerable to enemy
fire, however they are invisible to enemy scanners unless at extremely
close range, where they are able to deliver their firepower before
disappearing once more. They are armed solely with light laser weapons
systems.
Hammerhead Heavy Corvette
Requires: AFE affiliation, Corvette Production Facility
The
Hammerhead is the smallest ordnance bearing vessel available only to the
American Federal Empire. They are tough by corvette standards and pack a
fair punch in the form of torpedo tubes. They may be upgraded to carry
wings of fighters.
Barracuda Heavy Corvette
Requires: EMC affiliation, Corvette Production Facility
The
Barracuda is deployed by the EMC as a mobile defensive system. It
carries effective light weapons systems that are capable of shooting
down enemy ordnance, from small craft to torpedoes and cannon
projectiles. They are a staple product of the EMC navy.
Moray
Corvette
Requires: Corvette Production Facility, Rift Transit Tech
Morays
are specialised Corvette craft with special upgrades allowing them to
utilise the rifts in reality to maximum effect, allowing them to not
only traverse them with no adverse effects, but to use them to travel
almost instantaneously. Despite their light armour and light firepower,
they can be a highly reliable unit when bolstering assaults.
Swordfish Heavy Corvette
Requires: Corvette Production Facility
The
Swordfish is the largest available corvette class vessel and is deployed
by each of the three major human navies. It is cheap and reliable in a
fire fight where it is able to bring its plasma weapons and cannons to
bear. It is also upgradeable to carry fighters.
Advanced
Harvester
Requires: Fusion Reactor, UNDH Naval Facility
Advanced
Harvesters are of an experimental design offered by the UNDH. They are
capable of hauling increased amounts of goods faster, making them ideal
for a more advanced space station with heavy resource requirements. They
are however increasingly vulnerable to enemy fire.
Liberty
Heavy Corvette
Requires: UNDH Naval Facility
The
Liberty Heavy Corvette is employed by the UNDH as its most common light
vessel. It is a solid craft capable of travelling at fair speeds and
offering sufficient firepower in a battle situation. It can also be
upgraded to carry heavy fighter wings.
Fire Ship
Requires: Corvette
Production Facility
Fire ships are small ships
that are otherwise too frail to enter true combat. They are loaded with
explosives and a skeleton crew, then disguised as either an enemy or
friendly vessel. On command, fire ships will detonate with enormous
collateral damage.
Sentry
Requires: Corvette
Production Facility
The Sentry is an unarmed
escort used in recon scenarios. It is fitted with advanced scanning
arrays to detect enemy ambushes and similar at extremely long distance.
It also instantly gains the use of stealth technology when the upgrade
is purchased.
Cruisers �
Equivalent of Vehicles
Osprey
Light Cruiser
Requires: China Affiliation, Cruiser Production Facility
Ospreys
are a special light cruiser deployed only by the Chinese navy, where
their speed can quickly throw them in and out of dangerous situations as
deemed necessary by the admiral. Ospreys are armed only with laser
weapons; however they can be upgraded to carry fighters and / or
bombers.
Vulture
Light Cruiser
Requires: Cruiser Production Facility
A
versatile vessel, the Vulture is available to all three major navies.
Vultures are rugged reliable and effective in sufficient numbers.
Despite their inability to carry fighters or bombers, all Vultures are
armed with high efficiency plasma cannons as well as anti-fighter
batteries and limited torpedo capacity.
Merlin
Medium Cruiser
Requires: AFE Affiliation, Cruiser Production Facility
Merlin
Medium Cruisers carry fair amounts of ordnance into battle. They are
normally equipped with large cannons and torpedoes that are effective at
a fair range. However they may also be upgraded to carry fighters and /
or bombers to increase their arsenal.
Phoenix
Medium Cruiser
Requires: Cruiser Production Facility, Cloaking Technology
The
Phoenix is able to utilise cloaking ability when stationary, allowing it
to spring deadly ambushes upon unwary opponents who value their chances
too highly. Phoenixes are armed with both laser and plasma weapons, but
lack long term survivability.
Egret
Medium Cruiser
Requires: EMC / China Affiliation, Cruiser Production Facility, Neutron
Technology
The
Egret is the standard cruiser deployed by EMC and Chinese forces. It
features heavy gunnery including cannons and neutron weapons. They can
be upgraded to carry additional anti-fighter batteries.
Peregrine Medium Cruiser
Requires: Cruiser Production Facility, Rift Transit Tech
Peregrine Cruisers are designed to use the Rift Transit technology to
abuse the existence of reality rifts to maximum effect. As a result they
can appear almost anywhere to unleash a deadly salvo from their enormous
torpedo batteries and plasma weapons before disappearing once more into
the unknown.
Patriot
Medium Cruiser
Requires: UNDH Naval Facility
The
Patriot class cruiser is employed by the UNDH as a solid defence with
which other craft may anchor themselves around. It is tough and reliable
in a combat situation, and remains the primary strike force weapon of
the UNDH to this day. Patriots carry special tachyon weaponry as well as
torpedoes. They can be upgraded to carry heavy fighter wings and heavy
bomber wings.
Kitty-Hawk Heavy Cruiser
Requires: Cruiser Production Facility
Kitty-Hawks are large sluggish war machines designed to dominate the
surrounding area. Although better on the defensive due to their speed,
they are able to pack a mighty punch when required. Kitty-Hawks carry an
enormous arsenal of Cannons, Lasers and Torpedoes, as well as being
upgraded to carry additional armour (replaced by Nanobots for Chinese
forces) and fighter / bomber wings.
Advanced
Builder
Requires: Naval Command, Cruiser Production Facility, Science Labs
Advanced
Builders are armed versions of regular Builders, which build the UNDH
structures. They are also armed with laser cannons and can follow
regular fleet orders, unlike standard Builders. They are more able to
survive heavy warfare and can even defend structures whilst constructing
with the heavier armour and light armament.
Falcon
Requires: Cruiser Production
Facility
The Falcon is a special
cruiser used to hold ground that has previously been taken without the
need for a permanent installation to be installed. It is only lightly
armed, but is extremely mobile until deployed. When deployed, the Falcon
becomes stationary, but is able to bring enormous torpedo batteries to
bear, which can also be used in a special attack to completely bombard a
small area.
Starburst
Requires: Cruiser Production
Facility
The Starburst is totally
unarmed and is not particularly mobile. Its primary function is to lay
large fields of almost undetectable miniaturised mines around positions
to give maximum defensive effect for minimum expense of manned ships and
structures.
Battleships � No
Equivalent � Uber Units
Thunder
Class Battleship
Requires: Battleship Production Facility
The
Thunder class Battleship is one of the two largest craft available to
the Human fleets. It is heavily armed with both Cannons and Torpedoes,
with the ability to carry enormous quantities of fighters and bombers.
Lightening Class Battleship
Requires: Battleship Production Facility, UNDH Facility
The
Lightening class Battleship is one of the two largest craft available to
the Human fleets. It is optimised for laying down extreme torrents of
fire and can lay waste to most enemies with its enormous laser, plasma
and tachyon weapons systems provided by the UNDH.
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